BLOKS Shader Viewer Labs
Interactive GLSL experiments powered by the BLOKS Shader Viewer. Drag, click, go fullscreen, enable audio reactivity, and explore recursive feedback systems directly in the browser.
Pointer Field
A realtime force-field shader that responds to pointer position, velocity, and click pressure.
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This realtime shader may be too intensive for your current device or browser.
Feedback Buffer Experiments
These demos use ping-pong framebuffers so each frame can read from the previous frame, creating trails, smears, echoes, and evolving visual memory.
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This realtime shader may be too intensive for your current device or browser.
Motion Fields
These demos test drag velocity, pointer smoothing, ripple behavior, and realtime field distortion.
Liquid Signal Field
A fluid-style visual field that bends and ripples through pointer motion.
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This realtime shader may be too intensive for your current device or browser.
Plasma Drag Vortex
A glowing plasma vortex pulled by cursor movement and pointer velocity.
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This realtime shader may be too intensive for your current device or browser.
Orbital Force Core
A compact faux-3D raymarched scene with pointer-based camera influence and fullscreen support.
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This realtime shader may be too intensive for your current device or browser.
Audio Driven Systems
Click the audio button on the shader controls to enable microphone input. These shaders respond to bass, mids, highs, and overall audio level.
Audio Pulse Core
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This realtime shader may be too intensive for your current device or browser.
Audio Nebula Drive
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This realtime shader may be too intensive for your current device or browser.
