BLOKS Labs / Realtime Systems

BLOKS Shader Viewer Labs

Interactive GLSL experiments powered by the BLOKS Shader Viewer. Drag, click, go fullscreen, enable audio reactivity, and explore recursive feedback systems directly in the browser.

Pointer Audio Fullscreen Feedback
Recursive Rendering

Feedback Buffer Experiments

These demos use ping-pong framebuffers so each frame can read from the previous frame, creating trails, smears, echoes, and evolving visual memory.

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Interaction Demos

Motion Fields

These demos test drag velocity, pointer smoothing, ripple behavior, and realtime field distortion.

Interaction Test

Liquid Signal Field

A fluid-style visual field that bends and ripples through pointer motion.

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Plasma System

Plasma Drag Vortex

A glowing plasma vortex pulled by cursor movement and pointer velocity.

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Raymarching / Fake 3D

Orbital Force Core

A compact faux-3D raymarched scene with pointer-based camera influence and fullscreen support.

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Audio Reactive

Audio Driven Systems

Click the audio button on the shader controls to enable microphone input. These shaders respond to bass, mids, highs, and overall audio level.

Audio Pulse Core

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Audio Nebula Drive

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